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Jammers & Scanners

 
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streamind



Joined: 12 Nov 2007
Posts: 17

PostPosted: Mon Nov 12, 2007 7:20 pm    Post subject: Jammers & Scanners Reply with quote

If you want to bring these to life, following things would be required:
Scanners give some score ( very little )
Jammers give no score

The process of determining whether a scan is succesful would include score.

number of scanners / score
vs
number of jammers / score

What do people think about this?
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SparroW



Joined: 10 Sep 2006
Posts: 43
Location: The Netherlands

PostPosted: Mon Nov 12, 2007 7:59 pm    Post subject: Reply with quote

those scores need to get a lot higher so scanners will have a nice score too
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streamind



Joined: 12 Nov 2007
Posts: 17

PostPosted: Mon Nov 12, 2007 8:16 pm    Post subject: . Reply with quote

the point was to have scanners:score ratio check vs jammers:score ratio check
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SparroW



Joined: 10 Sep 2006
Posts: 43
Location: The Netherlands

PostPosted: Mon Nov 12, 2007 9:23 pm    Post subject: Reply with quote

why you want to have score for jammers? they sucky anyways if you have a good scanner
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streamind



Joined: 12 Nov 2007
Posts: 17

PostPosted: Wed Aug 20, 2008 4:50 pm    Post subject: hmm Reply with quote

Please remove this thread if you can, I only tried to think about something that would make jammers more intresting, but this was just gibberish.
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Obli



Joined: 12 Oct 2003
Posts: 823
Location: The Netherlands

PostPosted: Wed Aug 20, 2008 8:42 pm    Post subject: Reply with quote

Simple, nothing good comes from the scanning a planet ratio, so let every scan hit for everyone at all time. And only keep a formulae around for orbital scans.

Or even skip that, and make 1 orbital scan = 1 orbital and just initiate yourself to the top. Oh wait, that be more like PA.
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Aki



Joined: 26 Aug 2003
Posts: 1955

PostPosted: Fri Jul 02, 2010 2:27 am    Post subject: Reply with quote

to be able to think outside the box, it helps to be able to actually think Exclamation Very Happy
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